Here you will find properties that allow changing speed, position, repeat pattern and parallax effect of backgrounds in-game, among other properties like
Positioning and movement
Each background has these properties that set how background is positioned in the viewport:
|How much to shift the texture horizontally, in pixels.|
|How much to shift the texture vertically, in pixels.|
The speed at which the background's texture moves by X and Y axes, wrapping around its area.
The value is measured in pixels per frame. It also takes
A value that makes background move faster or slower relative to other objects. It is often used to create an effect of depth.
|Set it to |
|One of |
Removing a background
Similar to templates, a background can be removed with
bg.kill = true;, where
bg is the backgrond that needs to be removed.
Other interesting properties
Backgrounds inherit lots of properties and methods of
PIXI.TilingSprite, and there are some you can find useful:
|Opacity of the layer between 0 and 1. |
|The color of the background. |
|How to mix the background with the rest of the world. Defaults to |