The best way to learn is by making, and you can create real games with our step-by-step tutorials:
Learn the core library
See additional methods and properties of copies, camera, rooms, and procedurally create tilemaps, backgrounds, and new copies.Go to ct.js docs →
Notable changes and additions in ct.js v3.0
- New room editor, woop-woop! Docs for the room editor was updated — it has a dozen of handy hotkeys. If you have any issues with it, see the migration guide!
- There are now more events in the template editor — tutorials have been updated accordingly (thanks to Firecakes!)
- Physics2D example was updated and now uses newly added events. Making physics games became much easier!
- There are new explanations to ct.js license in the License panel. TL;DR: ct.js is just awesome.
- A wild
- Firecakes released a
vguicatmod that adds API for making a textbox input!
- EhanAhamed updated
ct.desktopmodule, it now has tons of new features and supports both Electron and NW.js runtimes! See its updated docs in ct.js.
Get the cheatsheetDownload the cheatsheet →
Join the community
Join our Discord server to meet other game developers, receive help, aid others, and share your creations. Alternatively, you can also post on our forum.Discord Server →Forum →
Set up a dev environment to run a local docs server and use simple Markdown syntax to write new tutorials and send fixes.
You can also edit docs on Github — look for "Propose edits" links at the bottom of each page!Visit the repo →