The best way to learn is by making, and you can create real games with our step-by-step tutorials:
Learn the core library
See additional methods and properties of copies, camera, rooms, and procedurally create tilemaps, backgrounds, and new copies.Go to ct.js docs →
Notable additions in ct.js v1.6 and v1.7
- Qewer wrote a nice tutorial about making drag-and-drop interactions in your game.
- Two dope modules added for spectacular visual effects:
ct.lightfor dynamic lighting system by Comigo and
ct.filterswith premade visual effects and for adding custom shaders, made by SN. See them in your engine!
- Another cool catmod is
ct.nakamathat integrates ct.js with an open-source online gaming platform Nakama. This one comes with tutorial video series by Alexandar Gyurov!
- Oh yeah, there is also
ct.matternamed after 2D physics engine Matter.js. Shortly, it is time to create Angry Birbs in ct.js!
- We added a small list of free gamedev resources to help newcomers with their journey. All the linked resources are free!
- Catmods can now group their fields into collapsible sections with a special
groupinput. See live inside
Get the cheatsheetDownload the cheatsheet →
Join the community
Join our Discord server to meet other game developers, receive help, aid others, and share your creations. Alternatively, you can also post on our forum.Discord Server → Forum →
Set up a dev environment to run a local docs server and use simple Markdown syntax to write new tutorials and send fixes.
You can also edit docs on Github — look for "Propose edits" links at the bottom of each page!Visit the repo →